Some Games allow the NPC to use an unstuck tp, so they apear magical on the other side of a Table or Bed and other fall out of the World if they Teleport themself behind a Wall, who is the Levelborder. Some NPC try to unblock themself by walking back to the last Waypoint and try it again, so for the Player it looks like the NPC walk forth and back over and over. Without them NPC run into Furniture and don't understand why it can't move. Usual an NPC follow Waypoints, who tell the NPC where is the Way and where not. Originally posted by Princess Fluttershy:That I have read, but the Space is limited to 4 Areas in 2 Wagons. To be honest, I still don’t think what NPCs could do, now the task is to introduce them and learn how to place them on the train, then it will already be possible to make plans for using them as team members. That I have read, but the Space is limited to 4 Areas in 2 Wagons.Ĭould be an NPC Spot and the Remote is an small Handheld Radio where you can tell the NPC to drive, stop or drive to the next Station. Originally posted by DDDimanN:NPCs are planned and if it is technically possible, I will try to implement companions that can be taken on the train. Usual a Train can pull a huge Amount of Carts, but a longer Train will need an Remote at some Point, so you not have to run all the Way to the Engine to stop or start it.Ĭould be an NPC Spot and the Remote is an small Handheld Radio where you can tell the NPC to drive, stop or drive to the next Station. I not know how the World is build, if its a giant Loop in a limited Area or endless like in "The long Drive" and if the Train need Fuel to Operate. Mabye Storages and if you add NPC you will need more Space. My Idea was, you could use Carts for different things like a Cart who are used as an open Garden, with just an Fence or Wall around without a Roof to grow Plants. That I have read, but the Space is limited to 4 Areas in 2 Wagons. Maybe gardening, gathering outside and the risk of dead, heliping you to defend the train.īut the skin for them need to be not zombie like, to make them unique NPCs are planned and if it is technically possible, I will try to implement companions that can be taken on the train. In addition, I plan flexible difficulty settings to the point that it will be possible to turn off all zombies altogether if the player just wants to travel the world and explore it without enemies.They have unique job and can helping you in your quest to survive Maybe have game options like 7 days to die where we can select bosses on or off and shooting zombies on or off? Hello! I understand your concern, but I will try to concisely introduce new types of zombies, so as not to upset the balance of character leveling and the appearance of strong zombies. Originally posted by RAZ0RWOLF:Loving this game and the updates but now im kind of worried, at the moment the game is fun, survive on a train in a zombie apocalypse, there is a good balance between normal zombies and special zombies, but now your going to add 3-4 times increase in the number of zombies with unique mutations and bosses, zombies that shoot at you, i can see this heading in the same direction as the games - Mist survival and Stay Alive: Apocalypse both games i brought when they first came out and they where fun and great games i have over 100+ on Stay Alive: Apocalypse but then they added tons of special zombies and bosses and it completely destroyed the game to the point i wont even touch them now, really hope this game isnt going in the same direction
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